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Rek Seven
Zandathorn Industries
23
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Posted - 2011.10.27 11:18:00 -
[1] - Quote
WIS is what made me interested in eve so yeah, i want it.
I like flying spaceships but it's not enough to keep me interested in the game and willing to put up with the games controls and UI.
I want walk in stations to be a game on it's own really (mass effect / fallout style RPG) but if it doesn't add anything meaningful or come out soon, i don't think i'll be playing much longer.
In summery: I want WIS to be a real game not some second life bullshit or i'm out! |

Rek Seven
Zandathorn Industries
24
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Posted - 2011.11.02 17:41:00 -
[2] - Quote
For now i would be happy with a corp only area.
I'm guessing that CCP can't get WIS to work and are just pretending that they have decided to concentrate more on ships... I mean what are they really doing? Adding features that people have been asking for for years and ships that users have designed?
I want to see all the little things that **** me off every day fixed and existing features improved and expanded on. I don't want new bug ridden content.
WIS stations needs to be a fleshed out game with it's own skill tree, items and gameplay. Anything less is not worth the development cost/time. |

Rek Seven
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Posted - 2011.11.23 15:03:00 -
[3] - Quote
Issler Dainze wrote: They have made it cleat the WiS is no longer being worked on after this expansion. Issler
Wait, where did they say that?
IGÇÖm fine with them taking more time with incarna in the hope that it will be a fully fleshed out RPG style game (e.g. mass effect) but if they are dropping it all together IGÇÖm going to be really unhappy.
Flying round in spaceships doing the same old shite that people have been doing for years is not what i signed up for! I wanted to play the ultimate sci-fi game, not pretty looking excel doc. 
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Rek Seven
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Posted - 2011.11.23 16:27:00 -
[4] - Quote
Cearain wrote:
They didn't. The very same person you quote blithely contradicts himself while claiming others have the facts wrong.
This quote is nothing more than a lame attempt to generate drama for the pro-dressup community.
Personally, i appreciate that he/she brought up the matter and has continued to keep the thread alive... Anything said after the original post is irrelevant really, as the message remains the same; some people want WIS.
I haven't read through the entire thread but i doubt that this is all about people wanting to play dress-up games. I think it's more that they want the game to evolve in addition to improving the existing experience. |

Rek Seven
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Posted - 2011.11.24 10:44:00 -
[5] - Quote
You know, the more i read about this, the more confused I get...
A few months back we had CCP saying that they would like more subscribers and they release a video that apparently shows what their plans are for the future (http://www.youtube.com/watch?v=gRyXDlZKwgA), which the fans went crazy for at fan fest... Then they turn round and announced that they are scrapping their plans because the community have rejected them, when in actual fact the only thing fans rejected were the pricing on the NEX store and the removal of previous functionality (ship spinning).
So considering this, i think we are being misled by CCP and they actually decided to put WIS on hold because it was nothing more than an expansion to the NEX store... So the naysayers like Cearain are probable right in that WIS would add nothing new to eve gameplay wise but on the other hand, the people who are for WIS believe that the content shown to us in the future vision trailer would enhance the current experience. Both sides have perfectly legitimate arguments but weGÇÖre really talking about two completely different things.
I think the only way forward would be for CCP to release their full design plans for Incarna so that we could have a factual discuss and decide whether we want to see their vision of WIS or not.
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Rek Seven
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Posted - 2011.11.24 18:01:00 -
[6] - Quote
^ That just sounds like a beta to me and i don't like the idea of paying to be a guinea pig....
I know what you are saying and i'm not suggesting that CCP run every idea by us before they do anything as they are the developers and i'm just one customer but i do want to know what i'm signed up for here.
If their development process is anything like what you described, then that could lead to an even bigger waste of resource and fill the game with half-arsed content. The CSM know what CCP had planed for incarna and it was rumored that they didn't like what they saw. I think we have a right to see those plans.
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Rek Seven
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Posted - 2011.11.24 18:32:00 -
[7] - Quote
Ris Dnalor wrote:Rek Seven wrote:You know, the more i read about this, the more confused I get...
when in actual fact the only thing fans rejected were the pricing on the NEX store and the removal of previous functionality (ship spinning). You need to read more.... your confusion will dissipate. INCARNA was the result of a WoD beta, it did very little upon release, and many had to shut it off to save their computers because the code was horribly incomplete & rushed. But most importantly most of their resources for 3 full expansions (Read 18 months) went into the pile of crap, and caused FiS to be neglected. If we'd been able to leave our rooms, run amok, visit brothels, shoot each other, lay tripwires with photon grenades and wait for the fireworks to ensue... THEN I think eve would've liked INCARNA. OR, if they'd given us a ROOM with a DOOR, but also gave more attention to the FiS aspect of eve at the same time, I think eve players would've been happier. But they didn't. Most of us got a room or a door and very little else worth a crap for a year and a half. I get you want to play space-barbie, and I've no doubt one day you'll be able to, but for now ccp needs to focus on what they've neglected, and when they work again on INCARNA it needs to be slow, gradual, and 'in addition to' more traditional content releases.
Did you have a point to make there? |

Rek Seven
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Posted - 2011.12.07 21:39:00 -
[8] - Quote
A lot of people are talking as if they know the facts when they really don't. CCP are the only ones who know but i'll give you my point of view...
There were multiple reasons why people reacted so badly to Incarna. The primary factor was the ludicrous prices seen on the NEX store. The issue of microtransaction games is a very touchy subject for the gaming community and it just so happened that CCP management made all the wrong decisions. Add this to the fact CQ not only effected the performance of some computers, CCP forced players to experience CQ by removing ship spinning. Nobody wanted this from WIS.
WIS was meant to be an addition, not a change to the existing experience. The first i saw of WIS was the fan fest video showing an avatar walking round a public area where we could interact with others and own retail. Then later we were told we would be able to do things like play games/gamble or deal boosters face to face. The last thing we saw came in the form of the Future Vision trailer that suggested we would be doing multiple things on stations including combat in some form...
Some would consider what we were told and what was delivered false advertisement.
The intention of this thread is to let CCP know that a lot of us want the WIS that was shown to us initially.
Now that some time has passed since that Hilmar guys (spelling?) letter to the community, and in response to the WIS threads that are around, i think CCP need to clarify what's going on behind closed doors.
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Rek Seven
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Posted - 2011.12.08 13:04:00 -
[9] - Quote
Ishtanchuk Fazmarai wrote:Doh, CSM meeting news: Trebor Daehdoow wrote:Just a quick report on events at day 1:
Opening Meeting: Discussed the ongoing reorganization of CCP, designed to make the company better able to deliver what customers want. This means more a focus on spaceships that look good before, during and after they blow up. Not a very promising start. 
Where is this quote taken from? |

Rek Seven
Probe Patrol Project Wildfire
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Posted - 2011.12.08 16:35:00 -
[10] - Quote
Cearain wrote:[quote=Issler Dainze]
Are you kidding? How is the gameplay of hanging out in corporate offices any different than the game play of hanging out in your captains quarters?
You want to pay a subscription so you can stroll down a promenade??
FFS!
What is the matter with you people??
You are the one that has the problem. You are too small minded to consider the possibilities and your arguments deteriorate to "blah, blah, space-barbie".
http://www.youtube.com/watch?v=_t1SKhdCkHM |

Rek Seven
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Posted - 2011.12.08 17:28:00 -
[11] - Quote
Cearain wrote: Please tell me, if you were to make "space barbies" which of the things he mentioned wouldn't fit in?
I'm not sure where you guy have got this stupid term "space barbies" but it makes you sound really immature and pathetic.
All the arguments against WIS equate to saying, "I have a bike so why would i want a car with 4 wheel when my bikes 2 are perfectly fine? It's only after you get the car that you can appreciate the benefits.
Sometimes there is nothing to do in eve but sit around spinning your ship and i would much rather play a strategic game or gamble with a friend in station. Instead of sitting in a station waiting for a war target to undock at a moments notice, i could track him and see when he enters the docking area or i could listen in on a conversation that my lead to interesting opportunities...
There are endless possibilities to what WIS could offer but most of all, it would bring in a fresh wave of people if done right which would bring in more money to make the whole game better.
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Rek Seven
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Posted - 2011.12.08 19:50:00 -
[12] - Quote
No it's just that your ignorance annoys me. Maybe when you grow up a bit we can have an intelligent conversation...
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Rek Seven
Probe Patrol Project Wildfire
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Posted - 2011.12.08 22:04:00 -
[13] - Quote
Cearain wrote:. Rek Seven wrote:No it's just that your ignorance annoys me. Maybe when you grow up a bit we can have an intelligent conversation...
Really I am not against having avatars do more. But right now the computer hardware is unlikely to support it - so why waste time pounding a round peg in a square hole? Moreover there is just huge amounts of work that needs to be done in making fw, low sec, and null sec work. Nothing has been happening in null for years. It seems the null mechanics favor carebearing over war. FW is all but abandonned for years and ccp has offered no idea what the plan is. Low sec ..... well need I say more? Its time for ccp to put incarna down for a while continue working on the core of the game
At last, a less toll filled response 
I agree, CCP should polish existing features to fix all the little things that we experience every day and say to our corpmates "it should work like this..." but the bigger gripes, like null sec population, low sec mechanics and FW for example, stem from issues with the core gameplay mechanics. Changing gameplay mechanics would be a huge task like you said and it has an even bigger chance of alienating people and causing mass unsubs.
WIS has been in developement for ages and all they are going to release is a geaphically intensive way to view an avatar wearing a $70 monocle? That is unacceptable to me and I want to see the things we were told/show.
I just don't want incarna to be added to list of content that feels half finished in this game and I can't see how I can be expected to support the game when they are this quick to go back on their promises and waste my money developing unthoughtout content. |

Rek Seven
Probe Patrol Project Wildfire
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Posted - 2011.12.08 22:05:00 -
[14] - Quote
Edit: delete double post |

Rek Seven
Probe Patrol Project Wildfire
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Posted - 2011.12.13 11:44:00 -
[15] - Quote
Out of curiosity, what do the CSM do?
I though they were supposed to act as a voice for the community and relay the wants of the players to CCP but they don't seem to do much at all. |

Rek Seven
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Posted - 2011.12.13 13:03:00 -
[16] - Quote
Lord Zim wrote: I believe it's been said multiple times that the CSM is more a sounding board for CCP, but that they also try to advocate good ideas from the playerbase. There's been a few CSM reps who've put up threads asking for input on ideas to take to CCP.
Then i guess they are no really needed as they only seem communicate with the community through the forums which a lot of ppl don't use. Anyone can create a thread asking for ideas.
anyway, back to the topic... |

Rek Seven
Probe Patrol Project Wildfire
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Posted - 2011.12.14 11:33:00 -
[17] - Quote
Flamespar wrote:Agallis Zinthros wrote:I think more small steps like CQ can get the project on track.
I'd personally like to see bars with in-game gambling and exotic dancers. That would be good enough for now.
Crucible took care of a LOT of my woes with Eve's space gameplay. This was a great expansion for PVP. Perhaps this is the best way forward for Incarna. Each release having a focus on FiS with smaller addition for WiS - much as Crucible did. Although personally I don't want to be drip fed content for WiS over the next few years. Personally I would rather an expansion that largely delivers the complete feature in one hit. As long as we get something I spose.
Agree 50% 
I think they should focus primarily on the core FIS content but i would like them to iterate on what we have now in Incarna.
CCP should dedicate a small team to further develop CQ's and then over time, they could implement the larger public areas (WIS).
Suggestions for CQ improvements:
Optimize the graphical performance
Add functions the the TV screen - It shouldn't just display random stuff. We should be able to choose what we want to see, display the IGB on it, watch eve related community videos like Clear skies, Alliance tournaments, etc.
Invite a player into your CQ
add the mini games to CQ and allow us to play them with friends either face to face or from our separate CQ
If your corp has an office in a station, this should be a CQ open to the corp
Allow us to upgrade our corp and personal CQ through the NEX store.
After all this is done, the technology should have been sufficiently developed and the concept properly thought out enough that CCP could implement WIS. |

Rek Seven
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Posted - 2011.12.21 14:33:00 -
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Taiwanistan wrote:Jaroslav Unwanted wrote:Disdaine wrote:Jaroslav Unwanted wrote: Crucible consisted three times more WiS then Incarna
I certainly hope they keep releasing these WiS expansions. Well i hope for your sake they would actually release some WiS expansion What we have now is WiC .. Walking in Closet  stay in it don't come out
Is being a tool a prerequisite of getting into goons? |

Rek Seven
Probe Patrol Project Wildfire
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Posted - 2012.01.05 11:59:00 -
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Xuko Nuki wrote:Ciar Meara wrote:\ Many activities could be done in station from simple socialising to production and even research (or indirectly the producing of datacores for example). The in station factories alone could be awesome. Being able to place jobs with the foreman while looking out on the assembly process, automated machines in Caldari stations, sweat shops / assembly lines for the Minmatar, slaves in Amarr, laid back environments in Gallentee, obviously some of these components existing in all.
Personally i think that's a bad idea. I don't play eve to look at pretty graphics/animations, I play it because i like scfi and eve is one of the more interesting scfi MMO's around.
For WIS to work, it needs to have it's own gameplay that is independent form what we have now but still have an effect on the existing game. IMO Incarna should be a small scale RPG that CCP build upon to the level of games like mass effect or fallout.
I honestly think that Incarna is the only way this game is going to evolve and refinement the the FIS stuff is just that, refinement, and we should expect CCP to be constantly improving this content anyway, so i don't really know why we're all arguing... |

Rek Seven
Probe Patrol Project Wildfire
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Posted - 2012.01.05 16:50:00 -
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Xuko Nuki wrote: I think it would add a level of depth and immersion. It would be a better backdrop than spreadsheets and only spreadsheets. In my opinion.
Oh i agree with you there. I want CCP to develop Incarna more but there needs to be some meaningful optional gameplay.
In this thread, we've discussed the pros and cons, and possible gameplay additions for incarna for 2 months now and nobody is saying anything that hasn't already been discussed anymore. The ball is in CCP's court now and we will just have to wait and see if they're kind enough to shed some light on their plans.
It would be nice if CCP did a devblog similar to the one they did on the POCO's, where the players left feedback and helped CCP design part of the game.  |

Rek Seven
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Posted - 2012.01.06 11:50:00 -
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oldbutfeelingyoung wrote: in addition give the big screen some use
+1
You know how people are always asking for a combat arena? It would be cool if CCP implemented that and showed the battles on screen in CQ and the public areas. Then maybe there could be a system that lets us gamble on the outcome of fights.
It would be kind of like having the alliance tournaments everyday. |

Rek Seven
Probe Patrol Project Wildfire
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Posted - 2012.01.08 10:35:00 -
[22] - Quote
Ladie Harlot wrote:Kuronaga wrote:[quote=Doc Fury][quote=Kuronaga] When your pissed off fanbase has a 100+ page threadnaught, Very, very few posts in this thread are pro-WiS. Also 100 pages isn't a threadnaught.
You're talking crap as usual. Most of the people in this thread are in favour of the idea behind WIS in some form or another. There are just a few pathetic people like yourself that keep spamming the same old crap without being able to make any valid arguments. |

Rek Seven
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Posted - 2012.01.09 13:36:00 -
[23] - Quote
^^ Agreed. CCP could create a new generation of bitter players with this if they are not careful. |

Rek Seven
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Posted - 2012.01.10 11:13:00 -
[24] - Quote
Aalam Naar wrote:Astrid Stjerna wrote:DeMichael Crimson wrote: Excellent post.
I also posted a similar reply in this thread quite a while ago.
It was quickly attacked by anti-WiS advocators who stated that FiS still has multiple options for new game play content. My request for them to provide some examples was completely ignored.
Obviously their lack of imagination and vision has been clearly demonstrated with the constant posting of replies filled with nonfactual statements, insults and derogatory remarks directed towards those who support WiS development.
I agree. It's sickening, frankly, the level of immaturity displayed by the anti-WiS crowd. Now, since the WiS-haters obviously need to be smacked over the head with a rusty iron crowbar to understand the simplest sentence: We don't want EvE to die, either.Read that again, and try to keep your brains from melting, okay? We don't want EvE to die -- but we also don't want EvE to stagnate. We want CCP to innovate. We want them to continue to push the boundaries and bring us something new, instead of just rehashing last year's patches and putting a new coat of rust on the Minmatar ships. How many balance tweaks and graphical updates can you WiS-haters stand, I wonder? Two? A dozen? Three dozen? Because that's what you're asking for. You're asking CCP to stop being a company that pushes the envelope. EvE was once revolutionary. Anyone remember passing the 60,000-PCU mark? ( (See this link) ) Or how about Guiding Hand Social Club, who spent an entire year infiltrating a corporation before tearing it apart from the inside ( (And this one, too) ) That is the true core of EvE Online. Not FiS or WiS, or even spaceships in general, but a universe where literally anything is possible. Explore the sandbox, they said. See what's out there. Find your future among the stars. And what have we become, after seven years? Nothing more than an unruly, divided camp that doesn't seem to care what EvE could become, given a suitable creative spark -- after all, as long as it stays exactly the same, we're all fine, right? Right? We don't want EvE to die. We do want EvE to evolve. Superb. Really and truly superb. Excellent post Astrid!
Couldn't have said it better myself. Very well put.
As annoying as they are, i feel sorry for the WiS hater as they seem deluded almost like a battered wife... Their husband (CCP) has treated them really badly in the past (Ignoring requests for improvements) but one day he decides to buy her a bunch of cheap flowers from the petrol station (crucible) and now she starts thinking "oh he does really love me after all, I think i'll stay with him" then a couple weeks later he beats here up again (disappointing expansion) and then she's back to square one crying on the bathroom floor (raging on the forums).
Now that resources are not being wasted on world of darkness, i see no reason as to why CCP can't work on WIS and FIS content. |

Rek Seven
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Posted - 2012.01.10 11:37:00 -
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Alpheias wrote:Astrid Stjerna wrote:
yadda yadda
But now, try seeing WiS through the eyes of skeptics or even better, try seeing through the eyes of everyone at CCP. A company that just recently had to cut its workforce by 20% because they tried to push the envelope for 18 months and satisfy those that wanted avatars in EVE. And I ask; why do you want to kill EVE so badly?
How did Incarna push the envelope? The only thing it pushed were graphics cards to their breaking point.
WiS didn't fail because it never came out. CCP failed because they pushed, the pretty but ultimately useless Incarna/Nex store on the players. |

Rek Seven
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Posted - 2012.01.10 11:55:00 -
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Taiwanistan wrote: naw dawg i am just against the idea of ccp putting any more resources to enable frivolous social features we wis haters are more of a good friend and we see our good friend (ccp) starting to develop a drug problem (the quick highs of "being like the rest of the market", stooping to korean practices), resorting to selling his body and soul at the airport bathrooms and we just had staged an intervention and we tell him, hey man, we love you just the way that you are, don't change on me bro,
In that example your friend is not happy with his life so advising him to stay the same would be the wrong thing to do IMO... I would help him look at his strengths, encourage him improve on those but also suggest new things he could do to overcome his weaknesses.
I think if we don't encourage CCP to think outside the box and try new things, then their staffs creative talents will go to waste and the game will grow stagnant. |

Rek Seven
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Posted - 2012.01.10 12:38:00 -
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Taiwanistan wrote:and then our good fried (ccp) went through with the NA program and is doing quite good but he is still a long ways from getting back on track
but his junkie scum friends (pro wis) are still calling him hey let's party like we used to and again we the good friends must step out and stop that. again
That's all based on your sense of morality... Who are you to say what this friend should or shouldn't do?!
Don't kid your self into thinking you have shown CCP the light and they now realise you are right...
They ignored our requests for improvements (FW, bounty system, etc) for years and now because their vision utterly failed, they have given use ships that were designed by players and made improvements that were also suggested by players.
The fact is, the existing FIS stuff should be continually improved anyway but we should get new stuff aswell.
Do you honestly want CCP to do nothing but polish the game? |

Rek Seven
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Posted - 2012.01.10 14:01:00 -
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Taiwanistan wrote:you seem dead set on wis as the only avenue of "new stuff" and everything fis as "polish", and i disagree with that
No, i see WiS as a way to add more variety, drastically different gameplay and a deeper sense of immersion to EVE. I see improvements to FiS content as being something that we should expect and not class as an "expansion".
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Rek Seven
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Posted - 2012.01.10 17:06:00 -
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Scatim Helicon wrote:Rek Seven wrote:Taiwanistan wrote:you seem dead set on wis as the only avenue of "new stuff" and everything fis as "polish", and i disagree with that No, i see WiS as a way to add more variety, drastically different gameplay and a deeper sense of immersion to EVE. I see improvements to FiS content as being something that we should expect and not class as an "expansion". The problem is we've seen little intent from CCP to provide 'gameplay' for WiS for some time. Perhaps in 2006 there was some talk of it, but the whole project was then sidetracked into a avatar dressing micro-transaction platform which serves mostly to fry graphics cards and beta a graphics engine for the now all but shelved White Wolf game. The reason you're not hearing anything about future plans now or for some time is that the plans for the last couple of years can be summed up by "sell monocles and boots to players with too much rl money" and "test the WoD engine" and both those things have now been punted way over the horizon. If CCP are going to ever touch it again, they have to start the whole concept virtually from step one, and that's without even considering that they'd also need to fix the now obvious shortcomings of the Carbon engine before they got anything in a playable state, OR that (as I understand it) a large proportion of the recent 20% cuts came from the people who had been working on WiS.
I agree with you. However, i don't think CCP would need to redesign the concept, they would just need to go back to their original plans before some idiot decided to try and sell us $70 monolces  |

Rek Seven
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Posted - 2012.01.11 12:02:00 -
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lol maybe CCP Guard has been given the thankless task of going through all the posts in this thread Either way it's good to know they are paying attention, but on the other hand it doesn't look very promising as this shows that they are actively choosing to ignore us. |

Rek Seven
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Posted - 2012.01.11 12:13:00 -
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Crucis Cassiopeiae wrote: Sometimes, when i read responses like this from CCP staff, i ask myself... why do i give my money CCP?
As soon as WiS was canceled, i set myself the task of earning enough isk through passive incomes to pay for my subscription... I was surprised how easy it was 
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Rek Seven
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Posted - 2012.01.11 14:27:00 -
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Grateler wrote:In all the time since WiS was announced I have yet to see anyone say exactly what there would be to do that would add anything to the game.
Normally I get mumbles about smuggling, gambling etc, which are minigames at best and so far Ive heard nothing suggested that warranted all of the work involved in getting it workng.
When someone tells me of something interesting that it will do, other than an Eve Ironforge where you /dance I may change my mind, but at the moment see no purpose in it.
I think you are confusing players with developers. It is not our job to design the game we play, just complain about it if things don't turn out the way we want. 
I could list a bunch of things we could potentially do in WIS but what good would that do?
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Rek Seven
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Posted - 2012.01.11 22:12:00 -
[33] - Quote
CCP Guard wrote: There is actually no new information to be had at this time for the reason that we haven't decided the next steps for WiS yet. The summer expansion will be war themed as has been stated by our new Senior Producer, and will continue to enhance EVE core gameplay. What happens then is not certain at this point but we'll be sure to let you guys in on it as soon as we can (when we know).
The tech for 3d character environments is there for the most part and we haven't decided to drop any future plans for it or anything like that. There's plenty of ideas floating around and lots of possibilities.
So nothing has changed from the early stages of this thread really. Sorry to not have more juicy details at this time.
Thanks for finally responding to this thread Guard.
It's great that you are committing to fixing/improving the core gameplay because lots of the older players have been asking for you to do this for years but were ignored. I hope that this time you guys can keep your promise and get things right but only time will tell.
I only ask that you spare a thought for some of the younger players like me who were suckered into this game by the promise of incarna as well as the vets that put up with all the problems in this game because they thought you were doing something interesting. We put our faith in your vision of creating the ultimate scfi game but sadly you guys did not deliver. Please don't let this be yet another feature of eve that feel unfinished and pointless.
With regards to your future plans for WIS, i request that you start small but lay the ground work to turn incarna into a fully fledged RPG.
Good luck o/ |

Rek Seven
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Posted - 2012.01.12 22:34:00 -
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CCP Guard wrote:To add a little to what I wrote yesterday. I spoke with some people today and have some more clarity on this (althought not a ton more). It's likely that there will continue to be "some work" done on this front in the short term, while we iron out the long term plans. There are some assets nearly finished anyway and they will probably make their way on TQ in the months to come, things of the visual nature (WiSual? Lol?), decorative things that can be finalized with relatively light effort while we put most of our weight on the other foot. But I think we might still be able to put out some stuff that you guys will enjoy. The vision for 3d characters as part of the complete sci fi simulator isn-¦t dead, it's just going to be done differently than the way we were doing it before last summer happened, and it's probably going to take some time to materialize fully (no, I don't know how much time, sorry) Sorry for being vague. I'm trying to tell you something, mostly that WiS is not completely on ice and forgotten, without making you think I'm promising any particular things that you might be thinking of, that might not be coming. Not in the short term at least. If I had to write a tl;dr for this, it would probably be...nope, you know what...I'll let you guys write the tl;dr for me 
TL;DR version...
WIS/incarna will not be expanded on with any meaningfull content any time soon. We may turn it in to what you want it to be and we may not (such is the nature of development) but just incase, keep subscribing because we need your money.
End
That about some it up? 
My advice to everyone is to forget about WIS and ignore any future plans/promises CCP make because we could be waiting another 4 years for that door to open. Just judge the game on what's on the server. |

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Posted - 2012.01.13 16:56:00 -
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Trust, you appear to be posting in the wrong thread... What point do you wish to make? |

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xxxTRUSTxxx wrote:Rek Seven wrote:Trust, you appear to be posting in the wrong thread... What point do you wish to make? my point was already made, read back.
Okay my mistake. I agree. if people aren't happy wit what the game is now, they should unsub.
Peace o/
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Posted - 2012.01.17 11:20:00 -
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CCP Bayesian wrote:Time for some new information on our plans.
The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.
We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
I would be grateful if you could clarify...
I assume that you're main tasks for now will revolve around improvements to the performance and aesthetics of CQ/avatars but when you say that you will be prototyping multiplayer gameplay for incarna, are you talking about multiplayer features that with be brought to the existing CQ experience or are you referring to the creation of a new area specifically designed for multiplayer interaction?
This may help when we are making suggestions |

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Posted - 2012.01.17 11:58:00 -
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Sounds promising. I'll make some suggestions in the features and ideas forum as requested but, if you are interested, you can see some old suggestions i posted a couple months ago below:
Rek Seven wrote:I think they should focus primarily on the core FIS content but i would like them to iterate on what we have now in Incarna. CCP should dedicate a small team to further develop CQ's and then over time, they could implement the larger public areas (WIS). Suggestions for CQ improvements: Optimize the graphical performance  Add functions the the TV screen - It shouldn't just display random stuff. We should be able to choose what we want to see, display the IGB on it, watch eve related community videos like Clear skies, Alliance tournaments, etc.  Invite a player into your CQ  add the mini games to CQ and allow us to play them with friends either face to face or from our separate CQ  If your corp has an office in a station, this should be a CQ open to the corp  Allow us to upgrade our corp and personal CQ through the NEX store. After all this is done, the technology should have been sufficiently developed and the concept properly thought out enough that CCP could implement WIS.
Granted, mini-games may not sound like compelling gameplay buy it could improve the sense of immersion and roleplay if people enjoy spending time in the CQ. |

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Posted - 2012.01.19 09:15:00 -
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@ CCP Bayesian
Just out of interest, if CCP were to give you unlimited resources - what sort of features would you like to see implemented, first in CQ and later in the more open public area (area).
Just looking for your (team avatar's) persnoal wishlist not any promises  |

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Posted - 2012.01.19 18:49:00 -
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Still working on that wish list CCP Bayesian or are you not allowed to post stuff like that? 
Ps. I agree with the above. You should add multiplayer WiS to sisi so you can get direct feedback and the community can help u develop the feature further. WIS couldn't possibley fail (again) if you did that. |

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Posted - 2012.01.26 08:05:00 -
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Nova Fox wrote:A good sandbox needs fresh sand and more sand, always more sand.
No, a good sandbox needs new toys (bucket and spade) to keep things fresh and exciting. Changing the sand every now and again should be done without question, if you don't want your kid to play in filth. |

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Posted - 2012.01.26 16:31:00 -
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Nova Fox wrote:Rek Seven wrote:Nova Fox wrote:A good sandbox needs fresh sand and more sand, always more sand. No, a good sandbox needs new toys (bucket and spade) to keep things fresh and exciting. Changing the sand every now and again should be done without question, if you don't want your kid to play in filth. Im sorry but your backyard sandcastle will never compete with the massive beach sand castles you keep seeing being built in much larger boxes unless you get more sand. That spade can only dig so deep before you start hitting something that isnt sand and is not as fun to play with and running out of sand is the most horrific thing that can happen.
In the analogy weGÇÖre using here, the sand box represents the entire gaming world. The beach beyond does not exist but if it did, that beach would represent a completely new and improved game.
But like Vertisce said, we're both kind of right. |

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Posted - 2012.02.14 12:55:00 -
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Wacktopia wrote: Granted WIS has little point beyond RP at the moment but if it did have a point perhaps it might be more interesting.
This always confused me about the EVE community. What exactly do you mean by "roleplay"? because to me it's all just part of the game i'm playing and things like CQ just help to solidify the immersion i feel with the game.
A role-player is someone that actually pretends to be the character in a game, and i would hate to be lumped in with that category of human being |

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Posted - 2012.02.14 14:08:00 -
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Skippermonkey wrote:All we need inside stations is mindclash.
Make it like Scribblenauts but in 3D
Agreed, there are a few things in the chronicles that could have a place in stations and multiplayer activities. |

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Posted - 2012.02.15 10:22:00 -
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DeMichael Crimson wrote:[quote=Taiwanistan]
Just exactly what 'Issue' am I dodging?
I think he is rattling on about the fact that there is no gameplay in incarna, as if we didn't already know.
I'd also be interested in hearing what NEW things he would like to see added to the game other that the typical "duhr... fix faction warfare". |

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Posted - 2012.02.15 11:10:00 -
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Taiwanistan wrote:duhr typical i want barbies and dudes to emote with
LMAO dodging the issue again... You have been in this thread for ages posting the same crap over and over again. I've see maybe one post at the most where you attempt to make a valid comment but most of the time you just make yourself look like a pathetic idiot.
Stop posting and go and play the spaceship simulator you are so happy with. |

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Posted - 2012.02.16 11:09:00 -
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Taiwanistan wrote:my argument is that wis is useless, and your need for social gaming is frivolous, must i repeat that again? and it's laughable that you decry that crucible, and its new ships and fixes as "not new content", while you feel that IF given a room, for 5 dudes to /emote with, is literally the second goddamn coming of christ and the best thing to ever happen to eve? GTFO
Wacktopia sure i care how the game looks, i want new textures for them minmatar ships. i am also supportive of an alternate "thin client" where it's straight up white boxes and red crosses for those that need it for certain situations. you are in noire, go ask how your leaders plan contracts, i bet they just load up teamspeak and deliberate over dotlan.
Why do you want us to repeat ourselves then? No one is saying they want emotes and dancing in incarna. Most of us want real meaningful gameplay in WiS that will compliment FiS.
You have what you want. CCP are focusing on FiS content (so they say) and WiS has been shelved (even though they claim otherwise) and we will probably not see any good content added to WiS for a long time, so rest easy with that knowledge. However that doesn't stop people from wanting more from the game other that more ships and fixes. |

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Posted - 2012.02.16 11:33:00 -
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Taiwanistan wrote:
1. Why do you think that WiS is useless and 2. why do you think social gaming is frivolous? right now there is no clear indication of what wis gameplay will be except that there is none right now. therefore it is useless. the only few hints we've had are bars, some mini games, some corp rooms, a promenade. why is the above useless? because all things in eve must be related to the "sandbox" or ecosystem or what you may call it which is the destruction and creation of things, gaining isk or inflicting loss, and getting killmails. by the way i've said this before i just can't find it.
2. social gaming is frivolous because: take a look the cesspool that is second life. and the (insert derogative) people that play them.
But most importantly what appalls me is the carpet-baggery of dowager issler who is a me-too advocate for mining changes when her only agenda is wis. now i don't care about the fact that she claims to run a "mining corp" mining in her case is merely a shill issue, politicizing.
You contradict yourself quite a lot there.
Your argument against further development on WiS is that there is no existing gameplay, so CCP shouldn't waste time on developing interesting game play... That's just silly.
You site things that CCP have talked about like the mini games, gambling and public areas and say that this is not part of the sandbox experience when it actually would be. You could gamble for isk or ships, you could be really good at the mini games and through that, meet new friends that you could experience other parts of eve with or you could follow a war target who is docked instead of just watching the station guest window. To me all that would enrich the experience and in some cases, i can see how it would help newer player get more involved in the game.
EVE is already a "social game" because it can be played with other people, so i'm not sure what you are on about there...
A sand box game is a game where you have choice and freedom. |

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Posted - 2012.02.17 09:50:00 -
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Doc Fury wrote:Brought to you by the same dozen players who post here!
Whatever dude. We represent a percentage of the community as do you and your views. It's just that the rest of the community isn't vocal on the forums... As to what percentage we represent, who knows.
Issler please ignore all the off topic troll posts about your election campaign. This isn't the place. |

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Posted - 2012.02.23 16:26:00 -
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I'm not sure what we're supposed to get from that blog other than "it's being given minimal attention and we can't say what we will be introducing or when", so i'm kind of back to where i was 2 years ago when i started playing.
You say that originally the next stage in your plan was to implement a corp public area and we have already been told that you had multiple character working in a shared environment, so why isn't this something we can expect to see in the near future?
If it's because of technical reasons, why are you going overboard on avatar detail by adding tattoos and god knows what else? Don't get me wrong, the avatars look great and i know nothing a bout programming but if the detail is holding back the implementation of features, perhaps you should scale it back.
Frankly, i think you can prototype all you want but that content could still fail when released. Release the corp area and then ask for feedback on what we would like to see added to that area and move on from there. |

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Posted - 2012.02.23 17:27:00 -
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CCP RedDawn wrote:@oldbutfeelingyoung
Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.
In that case, don't bother stringing us along for another 4 years with prick teasing devblogs, come back when you have some concrete information. No offence intended. |

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Posted - 2012.02.24 11:12:00 -
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I have to agree with you here Taiwanistan. Adding emotes sounds like the most worthless thing CCP could add to WIS and i would question what i was doing with my life if i was sat around with a bunch of people making their avatars arses shake.
However, i would enjoy having the ability to play a game of poker (or whatever) in game with my corp mates for isk. Like on mining ops, there are many times in eve where you are sat around doing nothing but talking to your friends and posting 4chan images in chat. Corp mini games would enhance this part of the game. |

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Posted - 2012.03.08 15:24:00 -
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Vertisce Soritenshi wrote:Is there anybody that still hasn't placed Taiwanistan on ignore? I kinda feel like he might just be talking to himself in this thread...
lol I blocked him weeks ago
I wonder if this thread will reach 200 pages...
Edit: PS. I'm willing to talk to Team Avatar on the behalf of the pro WIS community at fan fest. All i need is a donation of one plane ticket and one fan fest ticket... Contact me in game to discuss. |

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Posted - 2012.03.10 12:29:00 -
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Scatim Helicon wrote:Jade Knight07 wrote:Then it was the implementation, forcing everyone to use WiS after you'd promised us that wouldn't happen. The 'turn off station environments' option was a slap in the face to us all. If you didn't want the Captain's Quarters, CCP literally showed you the door.
Na, it's just an option that should have been there when Incarna launched. |

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Posted - 2012.03.10 18:08:00 -
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CCP Guard wrote:Here's also a recent recorded interview with t0rfifrans where he discusses this among other things
Thanks for posting that clip Guard. Here's to hoping you guys are working on something new and exciting to bring to eve, other than fixes/polish. |

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Posted - 2012.03.12 08:48:00 -
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[quote=Indahmawar Fazmarai]
Well, they're going after an untapped source of customers: 63 million of PS3 owners [/quote
The problem is that the PS3 is already saturated with generic FPS and eve just adds to the list. Sure, Dust has the gimmick of being connected the EVE but I don't think your average PS3 owner will care.
The only saving grace is that Dust will be free so maybe the casual shooter fan will play it while all the seriouse FPS players will be playing games like call of duty and battlefield. |

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Posted - 2012.03.18 22:46:00 -
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Ladie Harlot wrote:
Hopefully we get another sane CSM that will continue to reinforce CCP's commitment to working on real Eve content. Nobody (except the pro-WiS nutters) want to see a return to the state the game was in over the summer.
You're just a sheep, what would you know!?! |

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Posted - 2012.03.19 22:31:00 -
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Guttripper wrote: There have been some very pro-active WIS supporters within this thread that have stated they do not want a FIS version within the station walls. That is, the potential to get ganked, jumped, or killed should not be a part of WIS. While there have been comments about having stations broken down into various security levels and I have mentioned some potential to have new trees of skills, again there have been a cry against such activities. It seems to boil down to WIS should be a place to chat, play games, and socialize
So Taiwanistan concludes (I believe) that if there is no meaningful game play, two avatars standing around will basically just emote back and forth (while potentially wearing fancy threads to show off)
But I could be wrong.
Why does "meaningful gameplay" have to revolve around us shooting each other? I assume you and Taiwanstan are American..
I think there are only a couple of people who have said WiS shouldn't have PVP in it. The majority of EVE players would most likely be in favour of in station PVP but it would have to be drastically different from the FiS style of combat. I think the last thing people would want is for stations to be full of people jumping around firing lasers like some twelve year old Halo player, but if we where to have that style of play, it would have to be reserved for nul sec and we would need something differentness in high sec.
I've said it before and i'll say it again, it's not our job to decide what should be in WiS, we're just here to show support for its expansion through the implementation of actual gameplay
PS. I'm happy to see that Taiwanistan has finally seen the light and moved over to the pr WiS camp  |

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Posted - 2012.03.23 17:55:00 -
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Sleeve tattoos... Yaaaay  |

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Posted - 2012.03.24 02:42:00 -
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Ladie Harlot wrote:What the hell is scifey?
Also, thanks again to CCP for clarifying that at its core, Eve is a spaceship game.
Wait... You mean all this time you've been hanging around here like the smelly kid on his own at the play ground, you were just waiting for CCP to clarif that EVE is primarily a spaceship game??
I could have told you that months ago... Sort your ******* life out mate. |

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Posted - 2012.03.25 17:50:00 -
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Liu Ellens wrote:Out-Of-Pod Gameplay:
- CCP has taken two steps back and they are now prototyping on gameplay, using quick prototypes that can be created and thrown away in a matter of days or few weeks. Message: "Instead of creating art as early as possible and see what we can do with it, we first iterate on gameplay ideas and add art later".
- Whatever it will be, it is meant to do or be something 'additional' - not 'instead' of the current experience
- Prototyping is done with the Unity engine
- We were shown a 'playable' prototype of gray boxes running around in similar gray corridors
- Current prominent idea: Be the explorer type, fly to some scanned site, get out of pod and run through corridors of an abandoned station. (Side question: what happens when blown up - Mind transfer? Answer: Think DUST mercenary tech, also available for capsuleers)
- Kicked off into discussion about boarding POS. Question for thoughts was raised: When you allow a capsuleer to mess with the station someone is in - how can (should be) the one in station be able to mess the capsuleer up? (I am most probably not using the same words to recite, but hopefully the idea)
Thanks for taking the time to write this up.
I can't say I'm surprised to hear that basically nothing will be done with walk in stations but that doesn't stop me from being disappointed.
What makes things worse is that CCP are continuing to release CGI trailers that do not represent the game. The latest on looks amazing but that isn't the game we all know. I mean, why drum up excitement by showing us videos of pilots leaving their ships and exploring sleeper sites if that type of gamplay is so far off?! Then when people buy into the idea and want to know how it's coming along, we're told that the feature only has a skeleton crew working on pointless thinks like sleeve tattoos at the moment...
I give up.
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Posted - 2012.03.25 20:25:00 -
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Ladie Harlot wrote:So instead of being happy that WiS hasn't been outright canceled you're going to double down on insulting the devs who are adding features and fixing bugs?
Keep it classy, WiS fetishists.
If the developers choose to be offended by my honest opinion, then that's their problem. I'm not going to change what i think to make them or idiots like you feel better.
I want a good out of pod experience, that isn't going to change... but if ccp can't provide that in the foreseeable future, then i would prefer they stop stringing us along with CGI trailers. |

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Posted - 2012.03.25 20:27:00 -
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Doc Fury wrote:
If your possessions could somehow find their way to my hangar before you leave, that would be muchly appreciated.
How original. Someone should condense this sentiment down into something like "can i have your stuff"
Ps. i never said i'm quitting EVE |

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Posted - 2012.03.30 16:30:00 -
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Yeah, that's strange, did they delete recent posts or old? |

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Posted - 2012.03.30 16:40:00 -
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CCP Prime wrote:Severian Carnifex wrote:We all know that WIS will be a long way to go. Thnx a lot for this response.  And whats with old ideas that you promised us before, like common areas and shops??? I hope that will be given to us too.  You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem. Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars. Feel free to ask us again about social spaces once something has come out of our current prototyping work.
I missed this post previously... That's really good to hear 
I was never interested in going into shops/stores in a station or clicking buttons to dance in a virtual club, but the idea that that would one day expand into us being able to explore planets or go on avatar based missions (Mass effect style) is what peaked my interest in game.
I hope that you guys are given the resources to bring the sleeper base exploration thing to life. |

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Posted - 2012.04.03 16:43:00 -
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Nova Fox wrote:FF threw the idea of exploring abandoned sites for artifacts for implants.
We're took that and ran with it.
I think i've seen multiple people state that they would like some form of avatar pve missions but it's good to know CCP were paying attention. |

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Posted - 2012.04.03 23:04:00 -
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Ai Shun wrote:Vertisce Soritenshi wrote:Those NPC outposts and stations are pretty damned hard to kill. I would say make them destroyable but still tough to destroy. Allow the WiS pilot to dock with the station. Show his ship outside the station but docked. The ship then is enveloped in the shield/armor of the station so the only way to kill the ship is to blow up the station as well along with the WiS pilot that is inside. Pilot dies in the station and his ship is lost just like with regular PvP. While in the station the WiS pilot should have some kind of alert that lets him know if the station is under attack and the status of the station so he can get out to his ship and undock for a fight. This would be epic! It would, but the ship needs to be targetable. Part of a full WiS implementation would require a pilot to have the necessary skills or tools available to deploy active sensors (Or passive, depending on what he wants) to scan for approaching vessels while the pilot is engaged. However, I'm still struggling to see why the pilot of a vessel crewed by hundreds would leave their pod to go and explore a site. I can see it for smaller ships, but would a battleship captain leave the safety of the vessel to crawl through some dark tunnels - leaving his ship without any control? It's not like the Enterprise where anybody could basically fly the damn thing once Kirk left ... this requires a capsuleer. I'd rather have them focus on in-station environments.
Maybe they could explain it by saying that only pod pilots can interface with the stations computers using the same "ports" needed to interface with their pods.
Either way, i like Vertisce's idea. It would be pretty exciting hacking into a stations/structures computer only for alarms to start sounding and explosions occurring throughout the station letting you know that someone is attacking. |

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Posted - 2012.04.08 11:23:00 -
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HELIC0N ONE wrote:Jonas Xiamon wrote:>Contraband items can only be bought in WiS Why should players be forced into WiS just to access a section of the market? What does that add to the game?
Isn't that like saying, why should i have to go into wormholes to salvage sleeper wrecks?
Although i don't think an existing part of the game should me changed to only be accessible through a future release of WIS, creating a new mechanic that is missing from the game could work for it.
For example, you could release a new set of skills that let you retrieve implant bpc's from frozen corpses using a stations service. Maybe it could be done through some sort of skill based mini-game. |

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Posted - 2012.04.10 08:20:00 -
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Vertisce Soritenshi wrote:There were some pretty cool things at one of the Fanfest's that was showing off some mini games in station. There was some kind of TBS game game that was like Chinese Checkers for EvE as well as a couple of other things. Those are more than welcome to be in stations, but we still need really good EvE centric gameplay to go with it. In other words, shooting people.
I remember back in the day when I played Asherons Call, they introduced these Chess boards in certain places in the world and you and another person could play against each other. The peices you used were representations of the creatures you killed in the game and the Chess board was life sized. It was fun on the PvP server, running up to someone playing chess and laying waste to their body with a flurry of daggers.
-1 |

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RAP ACTION HERO wrote:Let's discuss the NEX issue. Team Avatar has not mentioned anything about nex, I would like to have a few words from the devs on whether access to future wis features would require nex payment. Wis could be useful as an avenue of inflation control. Lets say a corp room requires a monthly starbase charter priced 7000 aurems, that would be two plexes, then that's about 1 billion removed from the economy; while plexes purchased explicitly for wis features would never enter circulation.
I have nothing against the NEX store in principle. When it was first released, i just felt that CCP had priced me out of a new feature buy charging the ammout they did and the whole thing felt like a huge waste anyway, as we had no public avatar areas to show off to other people
If WIS would had been delivered as promised I think both it and the NEX store would have been a success. I could see people willing to trade their plex for AUR so that they could enter the poker tournaments in Jita or gamble for prizes in a Somer blinks style interface in Dodixi... But this is not the case and will not be the case for some time to come, so the NEX store is essentially useless. |

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Posted - 2012.04.18 09:41:00 -
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Ai Shun wrote:Sigurd Sig Hansen wrote:I have an issue when Im being forced to load **** I dont want. Myself and a few others do want it though. Hence, the idea of a modular game that can be like an "Optional Expansion" for EVE or a stand-alone game with its own launcher seems like a good idea. It would suit both camps of players. Of course, there are some die-hard WiS fetishists - those that seem to have come to EVE for WiS not wanting FiS - who don't see the need to compromise ... but hey ... nobody can help them 
I think you should give up on the idea of WiS being a stand alone game. It would be amazing if CCP made a RPG like Mass Effect, Skyrim or Fallout set in the EVE universe but that would involve a massive time and money investment from CCP... Besides, i doubt CCP would be capable of creating an RPG that could compete with the examples listed above without buying up another company.
There are multiple ways CCP could develop and expand WiS, most of which have been discussed in this thread at length but it looks like CCP have completely lost convinced in their originally vision for WiS, made evident by the fact they are prototyping exploration content rather than station content. |

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Posted - 2012.04.18 11:20:00 -
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Ai Shun wrote:
Don't you think that is a glorious vision for the future?
I do but sadly, i don't thing that vision will be realized for quite some time.
I think the best way forward is to iterate on the existing content and keep it all on a single "shard". |
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